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TinTin will crash, even with NAND Emulation turned On and Full, Config v70r48 #89

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. Run the new Adventures of Tin Tin game (STNE41) with default settings but 
NAND Emulation ON and set to FULL

2. Play Tin Tin through to the part after Snowy, get to part where reading to 
book about the unicorn, then the game freezes with just the game image on the 
screen and music still playing. This could be an area of "autosave"

3. emulation path is set to usb:\nand and a working nand is there

4. Power Button nicely works to initiate a soft reboot :) To reboot the Wii 
after a game crash on v70r35 and below seemed to require a walk-up to the Wii 
to power off/reboot. 

What is the expected output? What do you see instead?

Game should just continue to play, autosaves and all

What version of the product are you using?

Config v70r48  , NAND Emulation turned On an set to Full

If its a problem with GC games, what DIOS MIOS (Lite) version is used?

n/a

If an exception occurs, please attach a picture of it.

n/a

Please attach the log file if possible (system->debug->save debug).

Actually it's Info / Debug / Save Debug. Will include sd:/usb-loader/debug.log 
and sd:/usb-loader/ioshash.txt

Please attach a syscheck if possible.

Will include sd:/sysCheck.csv

Please provide any additional information below.

Running D2Xv8-final
From what I understand there are new Copywrite technologies used by Ubisoft, 
utilized in TinTin. The only known workaround seems to be Neek2o . This is a 
troubling game to get going in general, but I thought I would/should include it 
on the cfg-loader-mod issues list for reference.

http://www.digital-kaos.co.uk/forums/f16/how-get-tintin-work-hdd-without-freezin
g-241411/

Original issue reported on code.google.com by rocketju...@gmail.com on 11 Sep 2012 at 7:29

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