bmx-ng / sdl.mod

SDL backend for BlitzMax
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Doesn't compile after update #2

Closed davecamp closed 8 years ago

davecamp commented 8 years ago

I pulled this repo this morning and get a compilation error during the initial first compilation of an app, I imagine that compilation works after the first failure due to dependency resolver? So I tried to rebuild the modules and I still getting the error. Does this error depend on another module that I may have out of date? I'm using threaded Win32 x64 builds.

C:/BlitzMax/mod/sdl.mod/sdlsystem.mod/glue.c: In function 'bmx_SDL_EmitSDLEvent':
C:/BlitzMax/mod/sdl.mod/sdlsystem.mod/glue.c:144:26: error: 'BBEVENT_MULTIGESTURE' undeclared (first use in this function)
     bbSDLSystemEmitEvent(BBEVENT_MULTIGESTURE, source, event->mgesture.touchId, 0, x, y, gesture);
                      ^
C:/BlitzMax/mod/sdl.mod/sdlsystem.mod/glue.c:144:26: note: each undeclared identifier is reported  only once for each function it appears in
Build Error: failed to compile (1) C:/BlitzMax/mod/sdl.mod/sdlsystem.mod/glue.c
davecamp commented 8 years ago

I updated brl.mod again etc just now and all is fine.