bmx-ng / sdl.mod

SDL backend for BlitzMax
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Some errors about functions (Byte redefinition) #9

Closed eagle54 closed 8 years ago

eagle54 commented 8 years ago

see https://github.com/bmx-ng/bcc/issues/214 see https://github.com/bmx-ng/maxgui.mod/issues/6

It's not possible to build sdl mod without Byte redefinition, see :

glVertexAttribPointer( attrib_pos, 2, GL_FLOAT, GL_FALSE, 0, vert_array ) -> glVertexAttribPointer( attrib_pos, 2, GL_FLOAT, Byte(GL_FALSE), 0, vert_array )

woollybah commented 8 years ago

Fixed.