Closed eagle54 closed 8 years ago
see https://github.com/bmx-ng/bcc/issues/214 see https://github.com/bmx-ng/maxgui.mod/issues/6
It's not possible to build sdl mod without Byte redefinition, see :
glVertexAttribPointer( attrib_pos, 2, GL_FLOAT, GL_FALSE, 0, vert_array ) -> glVertexAttribPointer( attrib_pos, 2, GL_FLOAT, Byte(GL_FALSE), 0, vert_array )
Fixed.
see https://github.com/bmx-ng/bcc/issues/214 see https://github.com/bmx-ng/maxgui.mod/issues/6
It's not possible to build sdl mod without Byte redefinition, see :
glVertexAttribPointer( attrib_pos, 2, GL_FLOAT, GL_FALSE, 0, vert_array ) -> glVertexAttribPointer( attrib_pos, 2, GL_FLOAT, Byte(GL_FALSE), 0, vert_array )