Closed Tamashh closed 2 months ago
I've fixed the banks but don't think I can do much about those .wem. They do look broken to me, in a way that seems not possible to fix (wonky sizes and misaligned data). Only a few wem in /en/
seem affected (other languages seem fine), so maybe the container file was somehow corrupted and needs to be redownloaded+extracted or something like that.
After further testing I get 0 errors from both vgmstream and wwiser. The files i provided were from 8.2.1 but after testing on 8.2.2 I get no errors. So you were most likely right about the wem being broken.
Hello I'm using the latest commit of wwiser and I'm trying to use it on Dead by Daylight audio but some bnk's give me errors for example
parser: parsing C:/FModel/Output/Exports/DeadByDaylight/Content/WwiseAudio/Cooked/AMB_01.bnk parser: ERRORS! 19 found (report issue)
I'm also having issues with vgmstream with some loose wem's for exampleDeadByDaylight/Content/WwiseAudio/Cooked/Media/en/69/696359205.wem
with this error:WWISE: broken .wem (bad extract?) failed opening.
You can use AssetRegistry.json as wwnames.txt. wwiser log: wwiserLOG.zip Wwise folder from the game: DBDAudio.rar