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TDEngine2
TDEngine2 is a cross-platform game engine
Apache License 2.0
18
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4
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[Bug] ninja: fatal: CreateProcess: ... (is the command line too long?)
#97
bnoazx005
closed
7 months ago
0
[Bug] UI input events processed incorrectly between multiple canvases with different priorities
#96
bnoazx005
closed
11 months ago
0
[Bug] 9SliceImage component is always invisible when loaded
#95
bnoazx005
closed
11 months ago
0
[Bug] Ingame UI doesn't updated correctly when the screen resolution is changed
#94
bnoazx005
closed
11 months ago
0
[Bug] The screen is stretched when fullscreen mode is enabled via Alt+Enter hotkey
#93
bnoazx005
closed
12 months ago
0
[Bug] The applications assert when the level editor is enabled
#92
bnoazx005
closed
1 year ago
0
[Bug] Update used Catch2's version to prevent failures of UNIX builds
#91
bnoazx005
closed
1 year ago
0
[Bug] Empty properties within YAML files break parsing process
#90
bnoazx005
opened
1 year ago
0
[Bug] Two separate canvases break computation of layout elements values
#89
bnoazx005
closed
2 years ago
0
[Bug] Components of type StaticMeshContainer are incorrectly deserialized
#88
bnoazx005
closed
2 years ago
0
[Bug] The loading of main scene from a file breaks engine's construction process
#87
bnoazx005
closed
2 years ago
0
[Bug] Access violation reading location 0x0000000000000000 when a new entity is created and static mesh container's added.
#86
bnoazx005
closed
2 years ago
0
[Bug] utils/create_new_project.py generates invalid *.project files
#85
bnoazx005
opened
2 years ago
0
[Bug] Shadow map isn't cleared when there are no shadow casters in a scene
#84
bnoazx005
closed
2 years ago
0
[Bug] All models are unlit/black in SandboxGame running under Ubuntu
#83
bnoazx005
closed
2 years ago
0
[Bug] CUnixInputContext::IsMouseButtonX group of methods don't recognize right clicks
#82
bnoazx005
closed
2 years ago
0
[Bug] Any engine's application crashes when there is no "settings.cfg" config file
#81
bnoazx005
closed
2 years ago
0
[CI] Add automated tests to compare output of different graphics contexts of the engine
#80
bnoazx005
opened
2 years ago
0
[CI] Add smoke tests to detect crashing builds
#79
bnoazx005
opened
2 years ago
0
[CI] Fix pre-push git hook
#78
bnoazx005
opened
2 years ago
0
[Bug] CImGUIContext::TextField raises 'Access reading violation' in CStaticMeshContainer's and some other inspectors
#77
bnoazx005
closed
2 years ago
0
[Bug] TDEAnimationEd asserts when a user tries to change duration with no tracks added
#76
bnoazx005
closed
2 years ago
0
[Bug] Animation clips with duration greater than 1 second are displayed incorrectly in TDEAnimationEd utility
#75
bnoazx005
closed
2 years ago
0
[Bug] TDEAnimationEd asserts when 'Play' button pressed
#74
bnoazx005
closed
2 years ago
0
[Bug] CLabel doesn't output last symbol in a text
#73
bnoazx005
closed
2 years ago
0
[Bug] ImGUIContext processes window's sizes change incorrectly
#72
bnoazx005
closed
2 years ago
0
[Support] Pre-release checklist
#71
bnoazx005
closed
2 years ago
0
[Refactoring] Provide support of x64 platforms
#70
bnoazx005
closed
2 years ago
0
[Bug] The engine's apps with skinned meshes are crashed under RenderDoc
#69
bnoazx005
closed
3 years ago
0
[Feature] Animation editor utility
#68
bnoazx005
closed
3 years ago
0
[Feature] Support of skinned meshes
#67
bnoazx005
closed
3 years ago
0
[Bug] TMatrix4::Inverse returns a zero matrix
#66
bnoazx005
closed
3 years ago
1
[Bug] IDebugUtility::DrawSphere draws all spheres at (0;0;0) position
#65
bnoazx005
closed
2 years ago
0
[Bug] Invalid parsing of uniform buffers which contain arrays
#64
bnoazx005
closed
3 years ago
0
[Bug] SandboxGame.exe: 0xC0000005: Access violation reading location 0x18B73C90 because of CBoundsUpdatingSystem
#63
bnoazx005
closed
3 years ago
0
[Bug] IBinaryFileWriter::Write writes invalid data into a file
#62
bnoazx005
closed
3 years ago
0
[Bug] CMathUtils::CubicBezierInterpolation doesn't work correctly
#61
bnoazx005
closed
3 years ago
0
[Bug] CBaseMaterial::mId is invalid when a resource is actually loaded
#60
bnoazx005
closed
3 years ago
0
[Feature] Add particle systems support in the engine
#59
bnoazx005
closed
3 years ago
1
[Feature] Add support of introspection of arrays data types within shaders uniform blocks
#58
bnoazx005
closed
3 years ago
0
[Fix/Feature] Implement COGLRenderTarget::Blit method
#57
bnoazx005
closed
3 years ago
1
[Feature] Add depth-only pre-pass into the forward renderer
#56
bnoazx005
opened
3 years ago
0
[Bug] Texture mapping doesn't work under GL graphics context
#55
bnoazx005
closed
3 years ago
1
[Bug] ImGUIContext incorrectly displays windows with a few images within
#54
bnoazx005
closed
3 years ago
1
[Bug] Resource manager returns incorrect resource handle for already created ones
#53
bnoazx005
closed
4 years ago
1
[Bug] Shader preprocessor corrupts source files that contains floating point numbers
#52
bnoazx005
closed
4 years ago
1
[Bug] CBaseGraphicsObjectManager::_freeBuffers throws exception
#51
bnoazx005
closed
3 years ago
0
[Bug] CBaseFileSystem::CloseAllFiles throws exception
#50
bnoazx005
closed
4 years ago
1
[Refactor] Redesign work with IWindowSystem
#49
bnoazx005
closed
4 years ago
1
[Bug] CComponentManager::RemoveComponent works incorrectly
#48
bnoazx005
closed
4 years ago
1
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