!!❌!! System.Exception: far biome mask underflow [old]0 [new]-1 [chunkPos](-206, 90)
at FarBiomeMesh.UpdateMask (FarBiomeRenderer+LocalChunkInfo localChunkInfo, System.Int32 change) [0x00000] in <00000000000000000000000000000000>:0
at FarBiomeRenderer.RemoveLoadedChunk (ChunkInfo chunkInfo) [0x00000] in <00000000000000000000000000000000>:0
at WorldLoader.DeactivateAndUnloadChunk (ChunkInfo chunkInfo) [0x00000] in <00000000000000000000000000000000>:0
at WorldLoader.Unload (ChunkInfo chunkInfo) [0x00000] in <00000000000000000000000000000000>:0
at WorldLoader.TryUnloadTemporary () [0x00000] in <00000000000000000000000000000000>:0
at WorldLoader.UpdateWorldLoader () [0x00000] in <00000000000000000000000000000000>:0
at World.UpdateWorld (Player player) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.RunUpdate (System.Single& deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Runner.Update () [0x00000] in <00000000000000000000000000000000>:0
Breaks game completely. only observed in build :(
!!❌!! System.Exception: far biome mask underflow [old]0 [new]-1 [chunkPos](-206, 90) at FarBiomeMesh.UpdateMask (FarBiomeRenderer+LocalChunkInfo localChunkInfo, System.Int32 change) [0x00000] in <00000000000000000000000000000000>:0 at FarBiomeRenderer.RemoveLoadedChunk (ChunkInfo chunkInfo) [0x00000] in <00000000000000000000000000000000>:0 at WorldLoader.DeactivateAndUnloadChunk (ChunkInfo chunkInfo) [0x00000] in <00000000000000000000000000000000>:0 at WorldLoader.Unload (ChunkInfo chunkInfo) [0x00000] in <00000000000000000000000000000000>:0 at WorldLoader.TryUnloadTemporary () [0x00000] in <00000000000000000000000000000000>:0 at WorldLoader.UpdateWorldLoader () [0x00000] in <00000000000000000000000000000000>:0 at World.UpdateWorld (Player player) [0x00000] in <00000000000000000000000000000000>:0 at GameManager.RunUpdate (System.Single& deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at Runner.Update () [0x00000] in <00000000000000000000000000000000>:0