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voxtopolis-issues
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Fast travel causes a far biome trail
#85
bodhid
closed
1 month ago
0
I fell through the ground
#84
Lampe2020
closed
1 month ago
2
delayedBuildCommandPool is too big (64MB memory?)
#83
bodhid
closed
3 weeks ago
0
NRE GetVoxelPickupPosition
#82
bodhid
closed
2 months ago
0
SSAO causes artifacts on lower resolutions
#81
bodhid
opened
2 months ago
0
Map Broken with FSR
#80
bodhid
closed
2 months ago
0
Investigate BrotliStream vs DeflateStream
#79
bodhid
closed
2 months ago
0
Investigate Physics Auto Sync Transforms
#78
bodhid
closed
3 months ago
0
Animation getting interrupted while throwing bomb makes your weapons invisible
#77
bodhid
opened
3 months ago
0
Healthbar stays red after healing at spawn point
#76
bodhid
closed
1 month ago
0
Enemies don't jump out of 16 voxel deep holes
#75
bodhid
opened
3 months ago
0
mapviz bounds error on game start
#74
bodhid
closed
3 months ago
0
Travel during build mode glitches the camera
#73
bodhid
closed
3 months ago
0
Fix OccasionalUpdate allocating every frame
#72
bodhid
closed
4 months ago
0
Negative colors visible with Bloom + Light Source
#71
bodhid
closed
1 week ago
0
Attack animations are regular speed underwater
#70
bodhid
opened
4 months ago
0
Projectile path is calculated after attack animation started
#69
bodhid
closed
4 months ago
0
Entities spawn in same spot if FarBiome is disabled
#68
bodhid
closed
3 weeks ago
0
Fast Travel Error: far biome mask underflow [old]0 [new]-1 [chunkPos](-206, 90)
#67
bodhid
closed
2 months ago
0
LOD_MAP should be compressed
#66
bodhid
closed
2 months ago
0
Per-Animation Easing methods
#65
bodhid
closed
5 months ago
0
Terraingen should place all voxels in a chunk first, then build up the parent nodes, reverse order
#64
bodhid
closed
5 months ago
0
Task.Run exceptions are surpressed
#63
bodhid
closed
1 month ago
0
Up arrow should show command history
#62
bodhid
opened
6 months ago
0
Motion Blur pass needs to ignore voxel geometry
#61
bodhid
closed
5 months ago
0
Fix Audio Garbage
#60
bodhid
closed
3 months ago
0
Remove SFX lookup via string
#59
bodhid
closed
6 months ago
0
farbiome key already added warning
#58
bodhid
closed
2 months ago
0
farbiome can be missing when teleporting
#57
bodhid
closed
1 month ago
0
Remove animation/animationcontroller/entityrenderer base classes
#56
bodhid
closed
7 months ago
0
Every entity is doing a spherecast grounded check every frame
#55
bodhid
closed
7 months ago
0
Fully removing a chunk makes will trigger on-demand gen
#54
bodhid
closed
2 months ago
0
On-Demand world gen can spike the main thread
#53
bodhid
opened
7 months ago
0
On-Demand world gen makes the save folder grow fast
#52
bodhid
opened
7 months ago
0
Every path apparently has a secret bridge below it at water level
#51
bodhid
closed
7 months ago
0
Explore using NativeArrays for storing CPU voxel data
#50
bodhid
closed
7 months ago
1
Floating precision errors
#49
bodhid
closed
5 months ago
0
Far Biome Meshes are not being unloaded
#48
bodhid
closed
1 month ago
0
VoxelGenerateMesh creates a Voxel[,,] on the heap
#47
bodhid
closed
7 months ago
0
when console is getting spammed, command bar is unusable
#46
bodhid
closed
1 week ago
0
Autocomplete / list for command UI
#45
bodhid
closed
6 months ago
0
Use larger collision boxes for entities
#44
bodhid
closed
7 months ago
0
Physics are super wonky on lower FPS
#43
bodhid
opened
8 months ago
0
Moving too fast causes large shadow lines
#42
bodhid
closed
7 months ago
0
Using TAA on character preview shows ghosting
#41
bodhid
closed
1 month ago
1
SkinnedMeshRenderer for entities
#40
bodhid
closed
8 months ago
0
Props spawn floating above rounded edges
#39
bodhid
opened
9 months ago
0
paths should try to generate bridges
#38
bodhid
closed
7 months ago
0
Shiny Materials (metal/gem/crystal)
#37
bodhid
closed
8 months ago
0
AMD rendering issues
#36
bodhid
closed
1 month ago
2
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