When requesting system font on Windows, it has a bad habit of returning a font
"similar" to one that have been requested. This automatic fallback mechanism
may be a good feature for a browser, but bad for games that may rely on exact
tested size of symbols and their typeface.
pyglet should have an ability to load font in "strict" mode, to fail if
requested requested is not found. For that it needs:
1. test
2. check that returned font name/params matches requested ones (not sure
Windows supports this)
3. query names and font parameters and check them manually (this may work
better)
Original issue reported on code.google.com by techtonik@gmail.com on 27 Oct 2013 at 8:28
Original issue reported on code.google.com by
techtonik@gmail.com
on 27 Oct 2013 at 8:28