Open ghost opened 2 years ago
It means array out of bounds exception. When does this happen? Can you provide more details? Does it always happen?
It shows up as soon as I start my server, and crashes the server, restarting it.
What map? Any map? Linux right?
It crashes on any map, just after a level is loaded. I also get
Assert failed: (cEntityClass.sClassName.size() > 0); in GetEntityType(), file /home/romi/botrix/botrix/item.cpp, line 439
sometimes.
Version 1.0.1 seems to be working also, which was the version I was originally using.
Can you post here the botrix commands you use in server.cfg? Or maybe the whole file?
botrix waypoint autocreate on botrix path autocreate on botrix config bot quota 9 botrix config bot intelligence fool botrix config waypoint analyze amount 1 botrix config waypoint analyze map-change 1 botrix config waypoint unreachable 2 botrix config waypoint analyze distance 72 botrix config bot weapon allow off weapon_smg1 botrix config bot weapon allow off weapon_slam botrix config bot weapon allow off weapon_frag botrix config bot weapon default weapon_pistol botrix config bot team unassigned botrix config bot suicide 0 botrix item draw all botrix item drawtype all
Strangely, it seems every version of Botrix crashes with this error unless I restart the computer. It only works once and then you need to restart it again.
It does this immediately after the waypoint visibility table is loaded.
Assert failed: (0 <= iIndex && iIndex < m_iSize); in operator[](), file /home/romi/botrix/botrix/good/include/good/vector.h, line 321
This error only shows up on the latest version. Version 1.0.0 works fine however.
Not sure what this means.