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brian-lui
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DiveFrog
The fighting game sensation
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dragon install hotflame switches sides when u jump over it
#79
sharpobject
opened
1 year ago
0
implement Full Screen mode
#78
Xom
opened
6 years ago
0
Badfrog Install crackling flames noise doesn't stop at round end
#77
Xom
opened
6 years ago
0
Buff M. Frogson
#76
brian-lui
opened
8 years ago
0
My frog idea is a powerful frog but facing the wrong way
#75
brian-lui
opened
8 years ago
0
Multiple language support
#74
brian-lui
closed
8 years ago
1
Dizzy frowny -> 慢 with color draining (superimposed images)
#73
brian-lui
opened
8 years ago
0
If KOed on same frame as super, no music next round?
#72
brian-lui
opened
8 years ago
0
It remembers your character choice selections
#71
brian-lui
closed
8 years ago
0
during super pause, add motion-thingies to the background animation layer
#70
brian-lui
closed
8 years ago
0
add a draw layer for background animations
#69
brian-lui
opened
8 years ago
0
More exciting background for main game portrait
#68
brian-lui
opened
8 years ago
0
Character select screen "Power bars" (in greyscale, add color through love2d) for Speed/Defense/Technique
#67
brian-lui
opened
8 years ago
0
Add some shadows to riotstomp backmove, and moonwalk
#66
brian-lui
opened
8 years ago
0
Round 1 -> more beautiful
#65
brian-lui
opened
8 years ago
0
Let's add some sparkles to Konrad's hyperjump
#64
brian-lui
opened
8 years ago
1
Pro divefrog strategies tips during loading screen
#63
brian-lui
opened
8 years ago
0
Fancy pants "mugshot" graphic effects and maybe make Mugshot look better too
#62
brian-lui
closed
8 years ago
0
Landing from whiffed Riot Stomp faces the wrong way for a frame
#61
brian-lui
opened
8 years ago
1
Hotflame hit puts speech bubble in wrong place
#60
brian-lui
opened
8 years ago
0
Batman style WHAM! KAPOW! bubbles for when frogs get hit
#59
brian-lui
closed
8 years ago
0
Add a 'how to play' animated tutorial
#58
brian-lui
opened
8 years ago
0
Frogson to-do
#57
brian-lui
closed
8 years ago
0
Maybe implement game.speed as an adjustment to fps, and have 'fastest' as 60 fps
#56
brian-lui
closed
8 years ago
0
Support for gamepads
#55
brian-lui
closed
8 years ago
1
SETTINGS MENU with options
#54
brian-lui
closed
8 years ago
1
Do save/load states first ok. baby steps
#53
brian-lui
opened
8 years ago
0
Add 'mode' to keybuffer detection for easy input separation. none/p1 only/p1+p2
#52
brian-lui
closed
8 years ago
0
Gosh, instead of flipping it around (0, 0) and then shifting the sprite how about you set the offset to sprite.center and flip it there genius
#51
brian-lui
closed
8 years ago
0
Shadows on feet when on ground or in air
#50
brian-lui
closed
8 years ago
0
Screenshake for wallsplat
#49
brian-lui
closed
8 years ago
0
Rename all booleans to e.g. isAttacking
#48
brian-lui
closed
8 years ago
0
Replays
#47
brian-lui
opened
8 years ago
0
shadow effect for HP bar
#46
brian-lui
closed
8 years ago
0
Debugsprites should draw pre/postbuffers too
#45
brian-lui
closed
8 years ago
0
Add a transparency multiplier parameter to particles class, passed through to drawbuffers (e.g. jumpdust)
#44
brian-lui
closed
8 years ago
0
New code that can pause a BGM (like with onHit) and resume playing afterwards (setBGM2?)
#43
brian-lui
closed
8 years ago
0
Check that soundbuffer code works with delay
#42
brian-lui
closed
8 years ago
0
Try fighter ExtraInits() method, called in subclasses through Fighter.ExtraInits(self)
#41
brian-lui
closed
8 years ago
0
add playsound() method to particles class
#40
brian-lui
closed
8 years ago
0
15-20% speedup
#39
brian-lui
closed
8 years ago
0
check local shifts the same, refactor to self.shift in the init.facing if-then
#38
brian-lui
closed
8 years ago
0
Improve portraits
#37
brian-lui
closed
8 years ago
0
Improve Frog Factor graphics
#36
brian-lui
closed
8 years ago
0
Refactor particles.lua to move getDrawable() -> getPureDrawable() method
#35
brian-lui
closed
8 years ago
0
Improved super bar
#34
brian-lui
closed
8 years ago
0
Move score from class to p1/p2 instances. Maybe move to "game" as a new gamestate class
#33
brian-lui
closed
8 years ago
0
hitbox numbers more readable
#32
brian-lui
closed
8 years ago
0
Figure out how to read/write to file, for replays
#31
brian-lui
closed
8 years ago
1
Improve hitboxes for Konrad/Jean
#30
brian-lui
closed
8 years ago
0
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