Updates the chip stack to default to a non-optimal chip stack when playing a game. Then when a chip stack is updated it updates the difference of the chips making it "realistic". As if this didn't occur the chip stack would majorly fluctuate on each bid.
Types of changes
[ ] Bug fix (non-breaking change which fixes an issue)
[x] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to change)
Merge Checklist
[x] My code follows the code style of this project.
[ ] All new and existing tests passed.
[ ] Any dependent changes have been merged in downstream modules.
[ ] I have provided inline technical documentation (tsdocs) where necessary.
[ ] My change requires a change to the root documentation.
Proposed Changes
Updates the chip stack to default to a non-optimal chip stack when playing a game. Then when a chip stack is updated it updates the difference of the chips making it "realistic". As if this didn't occur the chip stack would majorly fluctuate on each bid.
Types of changes
Merge Checklist
Deployment Notes