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brotherhood-of-recursive-descent
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tankism
top down panzer game written in golang and ebiten
GNU Lesser General Public License v3.0
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tank rotation
#64
co0p
opened
1 year ago
1
tankism exalidraw link
#63
co0p
opened
1 year ago
0
Refactor vec2d to be value object
#62
co0p
opened
1 year ago
0
Refactor new construction of objects towards factory pattern
#61
co0p
opened
1 year ago
0
learn SHADERS
#60
co0p
opened
1 year ago
0
Map generation https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/
#59
co0p
opened
1 year ago
2
upgrade to newest ebiten release
#58
co0p
opened
1 year ago
0
Bump golang.org/x/image from 0.3.0 to 0.5.0
#57
dependabot[bot]
closed
1 year ago
0
Collision using separated axis theorem
#56
co0p
opened
1 year ago
0
Health bar rendering
#55
co0p
opened
1 year ago
0
[tracking] shooting game mechanics
#54
co0p
closed
1 year ago
0
[tracking] sound
#53
co0p
closed
1 year ago
0
[tracking] game state storing & loading
#52
co0p
closed
1 year ago
0
choose a license
#51
jevbelikov
closed
1 year ago
1
loadable ecs entity
#50
co0p
opened
2 years ago
0
add basic ci workflow executing tests and building the game
#49
co0p
closed
1 year ago
0
demo demonstrating loading a gamescene
#48
co0p
opened
2 years ago
0
add serialize information to components
#47
co0p
opened
2 years ago
0
add serialize information to systems
#46
co0p
opened
2 years ago
0
list of assets to be loaded by Id from spritemap
#45
co0p
opened
2 years ago
0
implement loadable gamescene
#44
co0p
opened
2 years ago
0
player and enemies have health
#43
co0p
opened
2 years ago
0
enemies attack player (stop, shoot, reposition)
#42
co0p
opened
2 years ago
0
enemies roam on map (movement avoiding obstacles)
#41
co0p
opened
2 years ago
0
player shoots bullet (on impact, explosion, remove)
#40
co0p
opened
2 years ago
0
view tracks player
#39
co0p
opened
2 years ago
3
objects react to collisions (stop movement, explode, remove entity, ...)
#38
co0p
opened
2 years ago
5
gamescene loaded from file (entities, systems, assets)
#37
co0p
opened
2 years ago
0
relative positioning
#36
co0p
closed
2 years ago
0
Scene + SceneManagement
#35
co0p
opened
2 years ago
0
trigger & cleanup mechanics
#34
co0p
closed
2 years ago
1
simulate rain environment
#33
co0p
opened
2 years ago
0
introduce sprite sheet to reduce image loading, prep for animation
#32
co0p
closed
2 years ago
1
shooting
#31
co0p
closed
1 year ago
1
gamemode-rules system
#30
co0p
opened
2 years ago
0
introduce sound system
#29
co0p
opened
2 years ago
0
play shoot sound
#28
co0p
opened
2 years ago
0
sprite animation system
#27
co0p
opened
2 years ago
0
particle system
#26
co0p
closed
2 years ago
2
physics system
#25
co0p
opened
2 years ago
2
lighting system
#24
co0p
closed
2 years ago
1
sprite render system
#23
co0p
opened
2 years ago
0
AISystem
#22
co0p
opened
2 years ago
2
add camera following tank
#21
co0p
opened
2 years ago
0
options screen
#20
jevbelikov
opened
2 years ago
0
mapper tool
#19
jevbelikov
opened
2 years ago
0
tank movement
#18
jevbelikov
closed
2 years ago
0
add shaker component
#17
jevbelikov
closed
2 years ago
0
adds a simple map editor allowing to cycle through the tiles and down…
#16
co0p
closed
2 years ago
0
introduction of a basic scene, and gameobject definition used by the scene
#15
co0p
closed
2 years ago
0
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