Closed Lotzyprod closed 6 years ago
https://github.com/ec-/Quake3e/blob/master/code/renderer/tr_shade_calc.c#L984 - source code with reflections
Hi, I'll take a look. Is there an example shader and/or video showing what the result should look like?
Can you add "cl_renderer 2" in the next update and update "ioquake" to this version http://edawn-mod.org/forum/viewtopic.php?f=6&t=7 ? specifically for: "* Added experimental "screenMap" texture support for shader stages, can be used for real-time on-hand weapon reflections"