Open bryanedds opened 3 months ago
We could put the actual nav mesh generation on another thread, then where it's finished, swap out the existing navigation info on the next available frame. I think godot does something like this with their navigation server - https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationservers.html#threading-and-synchronization
We could put the actual nav mesh generation on another thread, then where it's finished, swap out the existing navigation info on the next available frame. I think godot does something like this with their navigation server - https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationservers.html#threading-and-synchronization