bsmr / openc1

Automatically exported from code.google.com/p/openc1
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CTD #6

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. VCredist already installed, added xnafar & PhysX
2.
3.

What is the expected output? What do you see instead?

Seems to launch OK, then crashed out with a small white screen at top left.

What version of the product are you using? On what operating system?
1.3.1 on Win7 64-bit

Please provide any additional information below.

Opened C:\Program Files (x86)\OpenC1\OpenC1Settings.txt
CRASH:
System.IO.FileNotFoundException: Could not find file 'C:\Program Files 
(x86)\OpenC1\data\races.txt'.
File name: 'C:\Program Files (x86)\OpenC1\data\races.txt'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
   at System.IO.StreamReader..ctor(String path)
   at OpenC1.Parsers.BaseTextFile..ctor(String filename) in C:\Code\XNA\OpenC1\OpenC1\Parsers\BaseTextFile.cs:line 23
   at OpenC1.Parsers.RacesFile..ctor() in C:\Code\XNA\OpenC1\OpenC1\Parsers\RacesFile.cs:line 31
   at OpenC1.Parsers.RacesFile.get_Instance() in C:\Code\XNA\OpenC1\OpenC1\Parsers\RacesFile.cs:line 26
   at OpenC1.Screens.DataInfoScreen.Render() in C:\Code\XNA\OpenC1\OpenC1\Screens\DataInfoScreen.cs:line 46
   at OneAmEngine.Engine.Render(GameTime gameTime) in C:\Code\XNA\OpenC1\Engine\Engine.cs:line 81
   at OpenC1.Game1.Draw(GameTime gameTime) in C:\Code\XNA\OpenC1\OpenC1\Game1.cs:line 155
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.Run()
   at OpenC1.Program.Main(String[] args) in C:\Code\XNA\OpenC1\OpenC1\Program.cs:line 14

Original issue reported on code.google.com by Mr.Seaho...@gmail.com on 30 May 2011 at 10:19

GoogleCodeExporter commented 9 years ago
Ah, the posting for 1.3.1 make no mention of the need to download a data 
folder.  Now works...

Original comment by Mr.Seaho...@gmail.com on 30 May 2011 at 10:28