Open ToxicDevv opened 4 years ago
Mob avoidance is already an option, though not player avoidance.
Avoidance for EntityLivingBase
s wuld be nice too, since that would affect almost anything able to hurt the Player.
dominikaaaa, I already mentioned in the issue. " I know baritone can avoid mobs whilst pathing". The difference from that and this is that when your standing still, and a mob approaches baritone backs up to get away. Then when a certain mob trips that geo-fence again, it backs up however many blocks's you set in the settings.
Describe your suggestion
Avoid players or Mobs.
Settings
How far the player has to be in front of baritone before it tries to escape. Look at the player while pathing. Etc..
Context
This would be a cool thing for avoiding possible threats/players. I know baritone can avoid mobs whilst pathing. But it would be cool if a player approaches without baritone pathing anywhere. It detects it and escapes with that amazing a*.
Final checklist