cabaletta / baritone

google maps for block game
GNU Lesser General Public License v3.0
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Player Avoidance #1611

Open ToxicDevv opened 4 years ago

ToxicDevv commented 4 years ago

Describe your suggestion

Avoid players or Mobs.

Settings

How far the player has to be in front of baritone before it tries to escape. Look at the player while pathing. Etc..

Context

This would be a cool thing for avoiding possible threats/players. I know baritone can avoid mobs whilst pathing. But it would be cool if a player approaches without baritone pathing anywhere. It detects it and escapes with that amazing a*.

Final checklist

5HT2 commented 4 years ago

Mob avoidance is already an option, though not player avoidance.

ghost commented 4 years ago

Avoidance for EntityLivingBases wuld be nice too, since that would affect almost anything able to hurt the Player.

ToxicDevv commented 4 years ago

dominikaaaa, I already mentioned in the issue. " I know baritone can avoid mobs whilst pathing". The difference from that and this is that when your standing still, and a mob approaches baritone backs up to get away. Then when a certain mob trips that geo-fence again, it backs up however many blocks's you set in the settings.