Closed ayush1710 closed 5 years ago
Looking at the error code, it seems like the AI code is not found when starting Deep RTS
On Fri, Jun 14, 2019, 07:26 Ayush notifications@github.com wrote:
have been trying to use thefeatures/drqn_1.2 branch and was successfully able to compile the code, but the DeepRTS executable encounters a runtime error.
[image: Screenshot from 2019-06-14 09-53-54] https://user-images.githubusercontent.com/33285977/59483347-9cdef800-8e8a-11e9-927c-d4fb59b25efb.png
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I used the makefile generated using cmake to complie the code. What else should I do to make it work?
Hi,
I'm currently on vacation, and as such do not have access to a computer.
I will take a look at it next week but generally I think you are using a old version. I deprecated the code you are referring to a while back.
In the updated repository (c++ or master) the recommended use is to access Deep RTS through the python API. I should make this more clear when returning from vacation.
In the meantime, try the most recent code, which should yield better results.
On Fri, Jun 14, 2019, 13:12 Ayush notifications@github.com wrote:
I used the makefile generated using cmake to complie the code. What else should I do to make it work?
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Can you tell me what PyAPIRegistry is and how can I import it?
The PyAPIRegistry was previously used to inject a few bindings from C++ to Python using this code: https://github.com/cair/deep-rts/blob/features/drqn_1.2/src/game/algorithms/PYAPI/PyAI.cpp
In the version you are trying to replicate, C++ was in charge of starting a Python Interpreter within the C++ application, Inject bindings into the Python interpreter which enabled me to read state and to call C++ classes from such ass the step function from Python classes.
The AI files were added to a directory called Algorithms and was automatically loaded when defined in the C++ code.
BUT! As mentioned previously, the brach you are attempting to run is over 2 years old and was at that stage only experimental (still is, This branch is 1 commit ahead, 179 commits behind c++.).
I urge to to use the c++ branch which properly binds the C++ classes into pure python via pybind. (Like it should)
There is a fairly detailed guide on how to get it up and running on: https://github.com/cair/deep-rts/blob/c%2B%2B/README.md
Thank you for the help. I ran the c++ branch. It works fine. But I have no idea where are the algorithms in that branch or the actions that are to performed. How do I know what action does what and how do I get the reward and stuff?
In the c++, no algorithms are included. You can easily use algorithms such as those founds in the stable-baselines or, any RL framework really. The reward function must be defined manually, but you should have access to any parts of the state through the wrappers.
In python run (dir(game)) to see the exposed functions. I've not been able to generate comments yet for the API.
There should be a example in the README file
I've added a experiments directory into the source code. please try this :)
have been trying to use the
features/drqn_1.2
branch and was successfully able to compile the code, but theDeepRTS
executable encounters a runtime error.