Closed fatfatson closed 7 years ago
according to the doc(https://docs.unity3d.com/ScriptReference/Camera.Render.html):
This is used for taking precise control of render order. To make use of this feature, create a camera and disable it. Then call Render on it.
You are right, it seems it was rendering the outlines twice. Thanks!
according to the doc(https://docs.unity3d.com/ScriptReference/Camera.Render.html):