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calexil
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FightstickDisplay
A simple program written in python and built on pyglet, used to display fightstick inputs on screen for streaming and testing purposes
GNU General Public License v3.0
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feat: add debian packaging
#85
drlkf
closed
4 months ago
7
Refactor
#84
zevlee
closed
5 months ago
1
update to node v 20
#83
calexil
closed
8 months ago
4
fix hb support on rebase 2.0
#82
calexil
closed
8 months ago
1
Config scene
#81
benmoran56
closed
8 months ago
0
Update layouthb.ini
#80
aysingoro
closed
1 year ago
1
Pyglet 205 update
#79
calexil
closed
1 year ago
0
urllib.request.urlopen(url) function causing program to hang
#78
calexil
closed
1 year ago
2
port hitbox version to current version of pyglet 205
#77
calexil
closed
1 year ago
3
hitbox version crashing
#76
calexil
closed
1 year ago
3
Add a deadzone menu.
#75
calexil
closed
8 months ago
12
config_scene: app stays locked to the main scene even when a controller is unplugged
#74
calexil
closed
2 years ago
6
config_scene: App crashes when a controller is not plugged in, trace below
#73
calexil
closed
2 years ago
2
config_scene: app crashes when launched from fightstick.sh script, trace below
#72
calexil
closed
2 years ago
1
config_scene: program crashes when deadzone slider is moved, trace below
#71
calexil
closed
2 years ago
2
config_scene: program throws 'No theme/layout.ini file found. Falling back to default.' every launch
#70
calexil
closed
2 years ago
2
config_scene branch crashes when launched from a .desktop launcher and the guide button is pressed a second time(to close it)
#69
calexil
closed
2 years ago
3
Config scene
#68
calexil
closed
2 years ago
0
re-factor dpad input detection on hb version
#67
calexil
closed
1 year ago
3
fightstick display crashes when more than one controller is plugged in
#66
calexil
closed
1 year ago
21
Create a test env for appveyor to run the program
#65
calexil
closed
2 years ago
1
naming scheme for triggers is reversed in regular version
#64
calexil
closed
3 years ago
1
Add Windows build
#63
calexil
closed
3 years ago
3
merge pyglet update to master
#62
calexil
closed
3 years ago
0
Button mapping nomenclature appears to be incorrect
#61
calexil
closed
3 years ago
3
layout inversion and pixel shift in hitbox version
#60
calexil
closed
3 years ago
4
no directional register for hitbox version
#59
calexil
closed
2 years ago
16
LT = RT in naming scheme of hb and base
#58
calexil
closed
3 years ago
1
X Y RB LB naming scheme completely flipped in hb/base
#57
calexil
closed
3 years ago
4
The controller database call and file write is writing the db to the users home directory, and NOT the program directory
#56
calexil
closed
3 years ago
2
add new button icons and game menu to select layout in theme
#55
calexil
closed
3 years ago
1
fix button centering on MP
#54
calexil
closed
4 years ago
1
fix black line on buttons when window is scaled
#53
calexil
closed
3 years ago
2
Add hitbox detection and def in main file
#52
calexil
closed
3 years ago
0
Add a popup menu for deadzone config
#51
calexil
closed
2 years ago
12
Offline the program does not launch because of the urllib call
#50
calexil
closed
4 years ago
1
Add printing of button pressed behind the scenes for troubleshooting
#49
calexil
closed
4 years ago
2
Fix 'Audit url open for permitted schemes. Allowing use of file:/ or custom schemes is often unexpected.' issue in fightstick.py
#48
calexil
closed
5 years ago
4
Fix 'No exception type(s) specified' issue in fightstick.py
#47
calexil
closed
5 years ago
1
Add support for external mapping files.
#46
benmoran56
closed
5 years ago
1
Implement pyglet.input.gamecontroller.add_mappings_from_file when it is ready in pyglet
#45
calexil
closed
4 years ago
22
My Gamepad was not detected!
#44
calexil
closed
7 years ago
4
Exclude *.pyc files from git
#43
benmoran56
closed
7 years ago
4
Changed star gl import to explicit imports.
#42
benmoran56
closed
7 years ago
1
resolve use of wildcard import
#41
calexil
closed
7 years ago
1
Fixed the window resizing.
#40
benmoran56
closed
7 years ago
1
Added it missing OpenGL state setting.
#39
benmoran56
closed
7 years ago
1
Added Window.on_resize event to automatically scale the image
#38
benmoran56
closed
7 years ago
0
Temporarily removed the pop-up menu to fix the scene changing.
#37
benmoran56
closed
7 years ago
1
Lock the window aspect ratio when scaling/resizing so sprite redraw is clean and full screen is disabled
#36
calexil
closed
7 years ago
23
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