Closed IONRetailSystems closed 1 year ago
This is definitely not a good idea and doesn't solve the root cause of the problem. The real issue is the the pollution of the global namespace by the standard's functions and types because of using namespace std
. The proper fix is to eradicate this statement from the codebase. Oh and also the -fcommon
flag is necessary for gcc >= 10 to fix the conflicts during linking.
This was my lazy method of fixing the compile errors: https://github.com/callofduty4x/CoD4x_Server/commit/88e5e4ecd448412d4f9cee13bd39b5d35f30d528
To allow compilation on current Linux compilers, I changed all byte type definitions to cod4xbyte definition to avoid compiler conflicts, removed some duplicate definitions. Code tested and working fine.
I did also add back in the botnames.txt functionality as I use that myself on my servers but I can rework that if desired for the publicly available code.