When rendering a pyramid with only a single 0 level, it is not properly rescaled to render at when zoom >= 1 unlike the way the level 1 and higher tiles scale in pyramids with multiple levels. This might has to do with the way that offsets are calculated.
When rendering a pyramid with only a single
0
level, it is not properly rescaled to render at whenzoom
>= 1 unlike the way the level1
and higher tiles scale in pyramids with multiple levels. This might has to do with the way that offsets are calculated.See the example behavior and
source
below: