I understand that I'm risking being kicked out by bringing a negative connotation into the issue I wanted to raise. Please indulge me and read through and I will gracefully accept a slap on the wrist if I am mistaken.
I am working on a research project that requires extracting Carla's .uasset files into .FBX so I can import it into another popular game engine that starts with a 'U'. I've been banging my head over the table figuring out a possible work flow. Here are all the issues I am currently seeing:
Carla scenarios (maps) are in .uasset file format
These files are readable only by Carla and an installed copy of Unreal Engine
Unreal has an option to export FBX files, but it will not export textures
I did not find any plugins that can be installed within Unreal that can allow textures to be exported and automatically apply them to the FBX file
Carla 0.9.5 and above comes with a map editor intended for editing existing scenario maps. However, it cannot load Carla maps natively (i.e., .uasset files) or export .FBX files. The editor expects that the input files are coming from RoadRunner in the form of .FBX and .XODR files. The Carla map editor cannot directly load .uasset files or export an .FBX file
RoadRunner can export FBX and XODR files into CARLA format, but cannot read .uasset files
Is there a way to easily extract FBX from Carla's .uasset files keeping geometry details (i.e., textures) intact?
Are there any plans for Carla developers to create a map editor that eliminates the need to use RoadRunner to create new scenarios?
I apologize if my observations offended anyone. Developer to developer, I would really appreciate if anyone can offer suggestions to help.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Hi,
I understand that I'm risking being kicked out by bringing a negative connotation into the issue I wanted to raise. Please indulge me and read through and I will gracefully accept a slap on the wrist if I am mistaken.
I am working on a research project that requires extracting Carla's .uasset files into .FBX so I can import it into another popular game engine that starts with a 'U'. I've been banging my head over the table figuring out a possible work flow. Here are all the issues I am currently seeing:
Is there a way to easily extract FBX from Carla's .uasset files keeping geometry details (i.e., textures) intact?
Are there any plans for Carla developers to create a map editor that eliminates the need to use RoadRunner to create new scenarios?
I apologize if my observations offended anyone. Developer to developer, I would really appreciate if anyone can offer suggestions to help.
Sincerely, Vijay.