Open jiawei-fan opened 2 years ago
This is a complex problem. The Reason is Carla converted the OpenDrive map coordinate difference with sumo.
This is a complex problem. The Reason is Carla converted the OpenDrive map coordinate difference with sumo.
@fangchaooo hi, I imported a map into carla by plugin method and found that the traffic lights overlap, I have not solved this problem. Is there any good way to solve it? My version is 0.9.13 Thanks!
If you convert by plugin method, you should first try carla script. Path is PythonAPI/util/config.py
If you convert by plugin method, you should first try carla script. Path is PythonAPI/util/config.py
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Hello everyone, I'm trying to construct a co-simulation plat-form between CARLA and SUMO, yet I got some issues when trying to build the CARLA network. Thank you in advance.
CARLA version: 0.9.13 Platform/OS: Windows 10
I followed the instructions at https://carla.readthedocs.io/en/0.9.13/tuto_M_add_map_alternative/#manual-import (since I don't have Roadrunner) and built a simple network with only one cross-road with fbx and xodr file. The fbx file is created with blender, the xodr file is converted from osm file following the instruction here: https://carla.readthedocs.io/en/latest/tuto_G_openstreetmap/#using-openstreetmaps-in-carla. When I generate the routes with the OpenDriveActor in UE, The problem I met was a wrong positioning of traffic lights: As is shown in the figure, there is one traffic light which is not in its proper position. In addition to that, when I run the co-simulation, I observed that the 4 traffic lights are in one single group, which means there's only one traffic light at green state at a time which is not reasonable ( How could I put these 4 traffic lights into 2 different groups?) Could you please help to analyse the reason of these 2 issues? Or tell me how can I modify the attributes of these traffic lights (which seems to be rather hard to me, since these lights are only generated when I hit the play button in UE4) ?
The fbx , xodr and osm file are attached so that the problem could be reproduced easily. single_cross_road.zip Thank you very much!
Remark: There's another minor problem, when the fbx and the xodr routes are imported, their position are not compatible and I had to translate the meshes so that the vehicles run properly on the roads. Does anyone have similar issue?