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carmjc
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morph
The morph RTS
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Rework behaviors
#112
carmjc
opened
11 years ago
0
Create a kind of ship psyche
#111
carmjc
opened
11 years ago
0
Create a shield morph
#110
carmjc
opened
11 years ago
0
Create a simple fighting AI
#109
carmjc
closed
11 years ago
0
Freeze on focus loss
#108
carmjc
opened
11 years ago
0
Add RotationSupport to the Asteroid class
#107
carmjc
opened
11 years ago
0
Use to names instead of one in the gl picking name stack for model elements
#106
carmjc
opened
11 years ago
0
Rework time management
#105
carmjc
opened
11 years ago
0
Outsource and fix the calculation of floating mean values
#104
carmjc
opened
11 years ago
0
Rework design
#103
carmjc
opened
11 years ago
0
Create an action of regrouping two ships
#102
carmjc
opened
11 years ago
0
When adding a morph, a rotated ship is slightly moved.
#101
carmjc
closed
11 years ago
0
The trails are not properly rendered has long as there are more than two ships with props
#100
carmjc
closed
11 years ago
0
computeRadiusIncremental has a problem
#99
carmjc
opened
11 years ago
0
Autoregroup or autoseparate morphs of same ship that are no neighbors
#98
carmjc
opened
11 years ago
0
Render morph with a smaller graphical footprint so that selecting is more accurate.
#97
carmjc
closed
11 years ago
0
Devise a mecanisme to compute certain things only once per frame
#96
carmjc
opened
11 years ago
0
Make ship rotations around the COM, not around the (0,0) morph
#95
carmjc
closed
11 years ago
1
The fire shot interception renderer does not work properly
#94
carmjc
closed
11 years ago
0
[Renderer] Render ownership
#93
carmjc
closed
11 years ago
0
[Renderer] Render ownership
#92
carmjc
closed
11 years ago
0
Allow rendering of some behavior before or after all morphs.
#91
carmjc
closed
11 years ago
0
Recompute COM and center of ship in morph loss
#90
carmjc
closed
11 years ago
1
Create a channeling morph
#89
carmjc
opened
11 years ago
0
Improve in the way firing rendering
#88
carmjc
opened
11 years ago
0
See to use Vertex Buffer Objects
#87
carmjc
opened
11 years ago
0
The rotation of the ship should be done around the COM, not around the (0,0) morph
#86
carmjc
closed
11 years ago
0
Implement morph deletion in radius incremental computation
#85
carmjc
closed
11 years ago
0
Create some kind of form editing in the interface.
#84
carmjc
opened
11 years ago
0
Add solid elements names viewing (labels)
#83
carmjc
opened
11 years ago
0
Add a mode allowing to tweak model constants while playing ...
#82
carmjc
opened
11 years ago
0
Enable to target a single morph and handle the fact that it might be necessary to destroy an obstructing one before
#81
carmjc
opened
11 years ago
0
Identify me otherwise than by comparing "Me" and the user name.
#80
carmjc
closed
11 years ago
0
Cannot select phantom morph for stemming
#79
carmjc
closed
11 years ago
0
Add ability to queue orders on a morph
#78
carmjc
opened
11 years ago
0
Update rendering for ships taking zoom into account
#77
carmjc
opened
11 years ago
0
Add trails to Propulsor morphs
#76
carmjc
closed
11 years ago
0
Wrong rendering of the ship selection when ship is rotated
#75
carmjc
closed
11 years ago
0
Handle zoom actions around the mouse cursor
#74
carmjc
opened
11 years ago
0
Dragging causes a selection event to be fired
#73
carmjc
closed
11 years ago
0
Change morph energy absorbtion
#72
carmjc
opened
11 years ago
0
Morph Renderer evolution
#71
carmjc
opened
11 years ago
0
Ajouter un système d'automatisation et de commande raccourcies revenant à créer des macros
#70
carmjc
opened
11 years ago
0
Add an age concept independent from xp
#69
carmjc
opened
11 years ago
0
Change max speed calculation
#68
carmjc
closed
11 years ago
0
Create a SelectedShipRenderer
#67
carmjc
closed
11 years ago
0
Create a hovering mecanism to propose instant highlight
#66
carmjc
opened
11 years ago
0
Implement separation mecanism
#65
carmjc
closed
11 years ago
0
Implement combat system
#64
carmjc
closed
11 years ago
0
Rework in world context menu
#63
carmjc
closed
11 years ago
0
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