Closed desht closed 4 years ago
Ahh, I'm a muppet. It's meant to correctly adjust for larger values, but there's a whole bunch of off-by-one errors in the code. Knew I should have written a unit test for this.
Should be fixed in 1.88.1. Sorry about that, incredibly stupid mistake.
Happens to the best of us!
Useful information to include:
CC: Tweaked version: 1.88.0 MC Version: 1.15.2
Got the following exception with a tile entity of mine which offers 52 Lua methods: https://pastebin.com/N7QFY0MT
Looking at
dan200.computercraft.core.asm.IntCache
, it seems only 16 entries are allocated in the cache? Is there a hard limit of 16 methods? This wasn't the case in 1.12.2.