Disclaimer i did not make any of the files in the
lib/
folder.
This game was primarily made just to work with the a* pathfinding algorithms and not to actually make a game.
You can't kill ghosts.
You can't stack blue coins.
A good programmer.
Good visual design.
Currently how the game is programmed you can only have one player on the screen
The player moves along a grid instead of the animation that you would usually see in games
The pacman dies when any of the ghosts have no more items in their path
array. This proved to be a problem. Instead you could just use the collision()
function.
Added neuro evolution to the game. It's not the best impelementation but it's working. Sort of. Ok it's not working at all
Link to enhancements issue