We realized that it is required to allow characters to be progressed by spending resources other than EXP. Need to incorporate this into the life action:
[x] Show advancement resource on the timeline (between Icon & Current "EXP" value)
[x] EXP current value on the timeline needs to be a diff resource, not necessarily XP
[x] Rework Live-Life function behind scene to process other resources
We realized that it is required to allow characters to be progressed by spending resources other than EXP. Need to incorporate this into the life action: