Currently I'm trying to make the QR tracker work in Unity editor to allow easy debugging and fast iteration.
I've already found I should be using Microsoft.Windows.Perception.Spatial to allow holographic remoting. But the QR doesn't get updated in the coe made for (windows_uwp).
I'm converting this to editor compatible code. These two lines in SpatialGraphCoordinateSystem.cs seem to not convert well to unity compatible code:
Trying to convert to native unity objects does gives me only null references. Anyone managed to solve this to allow in editor marker tracking via the new XR remoting system?
Hope the info given is sufficient. If not, please let me know.
Hi all,
Currently I'm trying to make the QR tracker work in Unity editor to allow easy debugging and fast iteration. I've already found I should be using Microsoft.Windows.Perception.Spatial to allow holographic remoting. But the QR doesn't get updated in the coe made for (windows_uwp).
I'm converting this to editor compatible code. These two lines in SpatialGraphCoordinateSystem.cs seem to not convert well to unity compatible code:
Trying to convert to native unity objects does gives me only null references. Anyone managed to solve this to allow in editor marker tracking via the new XR remoting system?
Hope the info given is sufficient. If not, please let me know.