chrislo27 / PolyrhythmMania

A game that faithfully recreates the Polyrhythm minigame from Rhythm Tengoku (リズム天国), with a built-in level editor
https://polyrhythmmania.rhre.dev
GNU General Public License v3.0
237 stars 18 forks source link

Option to force GBA or HD textures #33

Closed chrislo27 closed 2 years ago

chrislo27 commented 2 years ago

Discussed in https://github.com/chrislo27/PolyrhythmMania/discussions/32

Originally posted by **goldenyoshi22** September 23, 2021 An option (maybe in "VIDEO" tab) to either force the GBA or HD texture, or don't force a texture. (Don't force by default) ## Justification The reason for this is because there are many slow computers like mine, and it lags with the HD texture. ## Potential Issues If there are maps that use custom textures, it may look weird. You could maybe have an option to let custom textures override or not. # I am typing this on mobile, so I can't make an image mockup. If I could, I would make a checkmark with the text "Force texture". When it's on, an arrow switch appears with the options, "GBA" and "HD".

The option will be added to a new Graphics settings menu with a dropdown to either not force any texture, to force GBA textures, or to force HD textures. There will also be a checkbox to enable/disable custom textures.

TheEggo55 commented 2 years ago

Can I also suggest the ability to choose specific modes to have a certain texture pack (ie. Tutorials, Endless Mode, Daily Challenge) that does not affect the rest of the game?

chrislo27 commented 2 years ago

I think the concern is that the built-in modes don't let you change the pack at all, whereas with a custom level you can edit it. I can look into adding the option though to affect/not affect built-in modes.

chrislo27 commented 2 years ago

The setting has been implemented for the v1.1 feature update release, along with a similar option for forcing use of the default tileset palette. Setting either Use GBA only or Use HD only will also disable custom textures. image