Closed NuariCC closed 1 year ago
https://github.com/chromiecraft/chromiecraft/issues/5904 is related but focuses on the debuff/combat log issue.
fixing this ticket here, should likely result in a solution for https://github.com/chromiecraft/chromiecraft/issues/5904 too
I'm not a contributor to the project, but I was annoyed enough by this to check, and spotted two suspect bits:
Again, I'm not familiar with the api the folks have put together here, but what I'm reading is that in the context of mag picking a target, he will cast the visual effect on a player, followed by him then scheduling a debris damage event on said player. The event will then (after 5 seconds, as per the schedule) deal the debris damage to the affected player directly.
This seems to be the issue, but I would appreciate if somebody could confirm my suspicion
What client do you play on?
enUS
Faction
Horde
Content Phase:
70
Current Behaviour
Magtheridon's Debris ability (30631) that he casts frequently in Phase 3 (<30% hp) is causing damage at incorrect location, resulting in players dying while being far away from the visual cave-in effect 30632.
According to my PTR testing, the Debris behaves in two different ways depending on whether it spawns on a player or not.
I am attaching some screenshots from my PTR testing that show both of those cases (floating combat text is enabled to determine if Debris hit me or not).
Case 1
In both instances, the Debris visual originally appeard on top of me and even though I ran far away from the visual effect (seen to the right or left of my character), the damaging ability (that meteor visual) targeted me and landed on my character anyway.
Case 2
In all the screenshots, the Debris visual did not originally appear on top of me but rather at a random location. As the screenshots show, the damaging ability then (after 5 seconds) lands somewhere near the center of the visual effect. In the first two screenshots, it clearly lands far enough to not hit me even though I am standing right where the visual effect was, while the last two screenshots show that in some cases, the damaging ability will at least partially overlap with the visual effect.
Expected Blizzlike Behaviour
The Debris damaging ability (30631) should always land precisely in the center of the visual effect (30632) location. Debris should be a simple "void zone" type mechanic, meaning: you stand in it = you die; you run away = you live. The Debris damage component should not "follow" affected players or land "somewhere near" the visual effect.
Source
Timestamped Dungeon Dives strategy video for TBC Classic: https://youtu.be/NBP7T9QMad0?t=296
Strategy post on WoWhead: https://www.wowhead.com/wotlk/npc=17257/magtheridon#comments:id=2822532
Classic TBC - Magtheridon's Lair - Nova vs. Magtheridon 8:53: Debris visual spawning near one of the fire patches and the damage ability landing exactly at the location of the visual effect (hard to see because of the fire tho). 9:22: Debris visual spawning near the player, the damage ability landing precisely in the center of the visual effect a few seconds later.
World Of Warcraft: The Burning Crusade Classic - Magtheridon Boss Fight 7:31: Debris visual spawning in a fire patch, the damage ability landing again precisely in the center of the visual effect.
A blast from the past (vanilla TBC): Unknown Potential - Magtheridon TBC kill 8:59: Debris spawning once again in/near the fire patch and the damage ability landing precisely where the visual effect is.
Steps to reproduce the problem
Extra Notes
There is another report for Magtheridon's Debris ability (#5904), yet that report is about the buff/debuff status of the Debris visual effect (30632) and for that reason I would not consider this issue duplicate.
AC rev. hash/commit
https://github.com/chromiecraft/azerothcore-wotlk/commit/86bfef8874883a1726966326368918567c5531cd
Operating system
Ubuntu 20.04
Modules
Customizations
None
Server
ChromieCraft