Pixi.js plugin that enables Dragonbones support.
After loading the distributed files, the dragonbones is injected into PIXI
namespace.
First of all, load your assets using skeletonParser
:
PIXI.loader
.use(PIXI.dragonbones.loaders.skeletonParser())
.add([
{name: 'dragon', url: 'assets/dragon_skeleton.json'}
])
.load((function (loader, res) {}));
Then, initialize your Skeleton
using loaded skeleton and atlas data:
this._skeleton = PIXI.dragonbones.display.Skeleton.makeArmature("dragonBoy", "DragonBoy");
Set animation and add skeleton to PIXI display hierarchy:
this._skeleton.armature.animation.gotoAndPlay("walk", 0.2);
this._stage.addChild(this._skeleton.display);
And do not forget to run tick function of DragonBones:
PIXI.dragonbones.runtime.animation.WorldClock.clock.advanceTime(timeElapsed);
From now on, use instantiated skeleton as reference to its armature
, display
and factory
objects.
Change display of Slot
:
var randomCloth = this._skeleton.factory.getTextureDisplay("parts/clothes" + ( Math.floor( Math.random() * 4 ) + 1 ));
this._skeleton.armature.getSlot("clothes").setDisplay( randomCloth );
You will need to have node and gulp setup on your machine.
Then you can install dependencies and build:
npm i && npm run build
That will output the built distributables to ./dist
.