Open aqua3man opened 3 months ago
This is not an issue with FiveM itself but a side effect of how client-server synchronization is designed, as seen in base game servers.
Server owners can mitigate this by developing resources to rubberband players to their last known position.
What happened?
If you disconnect the internet by pulling out the cable or temporarily turning off the Wi-Fi, you can gain an advantage for about 20-30 seconds. After that, reconnect the cable/Wi-Fi, and you should be successful.
Known player abuse vectors:
Expected result
Return the player to the coordinates where the connection was interrupted.
Reproduction steps
Not a FiveM issue, though I will mention it nonetheless:
Importancy
Unknown
Area(s)
FiveM
Specific version(s)
Latest Release version
Additional information
No response