citizenfx / fivem

The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
https://cfx.re/
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Error: Ran out of rage::netGameEvent pool space #2843

Open Legacy-TacticalGamingInteractive opened 1 month ago

Legacy-TacticalGamingInteractive commented 1 month ago

What happened?

In the last week some clients randomly crash with this what I assume is a bug? I'm not sure what is causing this. It only started recently with latest artifacts updates probably the last two we've tried.

[   1823938] [b3258_GTAProce]             MainThrd/ Error: Ran out of rage::netGameEvent pool space.
[   1823938] [b3258_GTAProce]             MainThrd/ 
[   1823938] [b3258_GTAProce]             MainThrd/ Pool usage:
[   1823938] [b3258_GTAProce]             MainThrd/   NETWORK_RESPONDED_TO_THREAT_EVENT: 511 entries
[   1823938] [b3258_GTAProce]             MainThrd/ 
[   1827125] [b3258_DumpServ]                12940/ Process crash captured. Crash dialog content:
[   1827125] [b3258_DumpServ]                12940/ Ran out of rage::netGameEvent pool space.
[   1827125] [b3258_DumpServ]                12940/ Pool usage:
[   1827125] [b3258_DumpServ]                12940/   NETWORK_RESPONDED_TO_THREAT_EVENT: 511 entries
[   1827125] [b3258_DumpServ]                12940/ 
[   1832625] [b3258_DumpServ]                12940/ Crash report service returned si-374a6f091cf3432eb87409292e4b6703

Is there anything we can do?

Expected result

To not crash due to this...

Reproduction steps

Cannot give any. We cannot figure out whats causing this. Its very random. I was standing still while alt tabbed for 10 minutes then suddenly got this.

Importancy

Crash

Area(s)

FiveM, FXServer, OneSync

Specific version(s)

tx: v7.2.2 | fx: b10018 | Game Build 3258

Additional information

No response

Yorick20022 commented 1 month ago

Game build 3258 is known for having a lot of issues where players in your server crash, I recommend using 3095.

Legacy-TacticalGamingInteractive commented 1 month ago

I wish it were that simple we've already updated or integrated many scripts/map edits etc for this build. And now there is 3323 on the way already!