clayjohn / godot-volumetric-cloud-demo-v2

V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo
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Custom Noise (somehow) #4

Open sinaSPOGames opened 3 weeks ago

sinaSPOGames commented 3 weeks ago

is it possible to set a custom Noise as input? i know the Noise is Hard Coded into the the compute shader but is theres anyway to manipulate that? because i want to Do some changes like making it so half side of the sky is cloudy and the other side is less cloudy so i can mimic the incoming storm or heavy rain?

clayjohn commented 2 weeks ago

Sure, just swap out the noise texture with your custom noise and the shader will use it.

For effects that just impact part of the sky, you can modify the weather texture (for example to change the cloud height or density in a specific region)