Open 0CTA0 opened 3 years ago
I am looking for a solution to this too. In Spark AR, you can "close" the mouth hole and use the original face texture capture to fill it, which works well. Any way to do that?
Because the mouth region of UV mapping are with hole. I think changing the UV may be fine.
@cleardusk @0CTA0 @carmandale hello, Does anybody find a solution for this? what should I change in UV to fix this
I'm impressed with the UV result given by the model, but it seems the mouth region will keep leaving a black hole. Is there a way to fill the hole with the original texture? I'm assuming this has something to do with the rendering process but not sure. Could anyone help me with that? Thanks