cleardusk / 3DDFA_V2

The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020.
MIT License
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Black hole in the mouth region #104

Open 0CTA0 opened 3 years ago

0CTA0 commented 3 years ago

I'm impressed with the UV result given by the model, but it seems the mouth region will keep leaving a black hole. Is there a way to fill the hole with the original texture? I'm assuming this has something to do with the rendering process but not sure. Could anyone help me with that? Thanks

carmandale commented 3 years ago

I am looking for a solution to this too. In Spark AR, you can "close" the mouth hole and use the original face texture capture to fill it, which works well. Any way to do that?

cleardusk commented 3 years ago

Because the mouth region of UV mapping are with hole. I think changing the UV may be fine.

omid-ahmadieh commented 2 years ago

@cleardusk @0CTA0 @carmandale hello, Does anybody find a solution for this? what should I change in UV to fix this