Closed Realtin closed 7 years ago
I like the proposed curriculum from @vsmart . I would just suggest to make it clear that the curriculum is optional, so if someone has a specific thing in mind they want to do, they can do that instead.
I would not recommend starting with "Brave and True" in the second week already, from my experience, it is pretty dry and not very motivating.
I would insert an extra week before [1] as I find that getting the computational aspects of animation are quite difficult to understand without prior programming experience (based on my teaching experience, so maybe others' is different?) I liked the Rustbridge tutorial of 'just' randomly colored squares which would introduce some quil commands and then we can animate stuff that we drew.
@lislis the idea was to dodge collections at first and go for some simple drawings and make things move as soon as possible. I think the problem with animation is that it can get mathematical too quick, so we'll have to make an exercise which avoid this.
Here's some great inspiration/ideas http://worrydream.com/#!/LearnableProgramming
I used the input from this issue to make the following repo: https://github.com/clojurebridge-berlin/study-group-curriculum
In that repo, there is an open issue for each week of curriculum that needs help. Please head over there, check it out and maybe make a quil sketch to help out 💪 ✨ Thank you! ❤️
study group curriculum lives here: https://github.com/clojurebridge-berlin/study-group-curriculum
First Week after Workshop: getting to know everyone / revisiting the Workshop Project after that: going through Clojure for the Brave and True