Open cm13-issue-bot opened 2 weeks ago
Even if it's a bug, this shouldn't be removed.
It's a neat way to make the property better and creates some very fun RP situation.
The property is only useful for RP, if it gave any mechanical advantage to marines, I'd understand changing this but this isn't the case.
Testmerges
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 0f24fabd69
#7164: 'Fax Responders' by realforest2001 at commit 3073164b9b
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 6ab61a7c45
#7521: 'Human Resprites & Tweaks - Marines looking awesome' by Nanu308 at commit 3d25ec63f8
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit c9750e678f
#7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit 3b22ecb3be
#3375: '(EVENT) The Weave Resurgence' by realforest2001 at commit 00105c16a9
Round ID
24803
Description of the bug
During a round, I got the psychic whisper chem and wanted to relate it to something easier to make. However, CMB doesn't allow metabolizing unless under 170 K, so the chem just stayed on the person forever. Psychic whisper still worked even when not in use
What's the difference with what should have happened?
The chem should've just not allow psychic whisper, since it wasn't metabolizing
How do we reproduce this bug?
1) Get the psychic whisper property, any level (forgot the name) 2) Get CMB and get a chem that has any level of it 3) Relate or CREATE a chem with psychic whisper property and CMB 4) Inject on yourself, check yourself using health analyzer, see results
Attached logs
Additional details