Open almondjoycam opened 1 year ago
I still don't know why the scene doesn't load... :(
... Could I push the assets to GitHub in a separate repository?
So you can look at them?
Could I push the assets to GitHub in a separate repository?
That's absolutely what you should do!
I have added you to a repository where i will add the files
The package is 500 mb
HUGE
...
... git lfs not working?
I will come in tomorrow, look at the files locally then.
Please leave further comments in the discussion
good news, I uploaded the assets non-unitypackage
I ran the web player with the web console open, and all of the console logs relate to shaders.
Unity's manual page on WebGL graphics says that WebGL is a lot more restrictive on supported shaders than other platforms. It looks like for the WebGL version, you'll have to limit the shaders you use, unfortunately.
The actual console logs are in the following block.
ERROR: Shader
Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'Custom/RainShader': fallback shader 'Particles/Alpha Blended' not found
ERROR: Shader
Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
UnloadTime: 3.000000 ms
I'll be documenting the different issues we will have to resolve in the WebGL build here. I really like your idea of duplicating the project so that the base version remains stable. Home Office does say that the game has to be published for WebGL, unfortunately.
I'm not sure what else there is, so comment and I'll add more.