Hi! I want to know if nana supports DirectX graphics api, so far I've seen examples of using with OpenGL, not sure if will work.
I have a ScenePanel that has a widget where at the end will be used as a surface. I must have the size of the widget in order to create a swap chain, I cannot be able to! Every time I get the size returns x=0, y=0. Here is the code:
Hi! I want to know if nana supports DirectX graphics api, so far I've seen examples of using with OpenGL, not sure if will work.
I have a ScenePanel that has a widget where at the end will be used as a surface. I must have the size of the widget in order to create a swap chain, I cannot be able to! Every time I get the size returns x=0, y=0. Here is the code:
ScenePanel::ScenePanel(nana::window window, bool visible) : nana::panel(window, nana::rectangle(), visible)
{
m_place.bind(*this);
m_renderWidget.create(m_place.window_handle());
}
Somewhere in the main window I have this: m_place->dock("pane1", "f1");
Anyone has struggled with that situation? Thanks for you time!! I'd really appreciate this!