Open ghost opened 4 years ago
In order to simulate celestial bodies being far away or close to the planet, their size needs to be adjustable.
Suggestion: specify a set of texture sizes (e.g. 200x200, 400x400, etc.).
In order to simulate celestial bodies being far away or close to the planet, their size needs to be adjustable.
Suggestion: specify a set of texture sizes (e.g. 200x200, 400x400, etc.).