Upgrading to from 2.1 to v3.1 has changed the visual representation of my particle system tremendously.
Under v2.1 I initialized a CCParticleSystemQuad using a sprite frame from a sprite sheet (which no longer works). Now in v3.1 I'm using CCParticleSystem (loading in the exact same plist file) and using the same image (only it's a standalone image now).
Under v2.1 the particle system had a more lifelike look. When the particle system moved, the particles would leave a trailing effect giving it the look dynamic malleable shape that a particle system is supposed to have.
Under v3.1, when the particle system moves, it no longer leaves that trailing effect. It moves the whole particle system almost like a sprite and does not look proper. Has any properties changed? sourcePositionVarienceX and sourcePositionVarienceY maybe?
Ah, I figured it out. I had to set the particlePositionType to CCParticleSystemPositionTypeFree.
Guess in v2 it just defaulted to that.
Now the particle system looks right.
Upgrading to from 2.1 to v3.1 has changed the visual representation of my particle system tremendously.
Under v2.1 I initialized a CCParticleSystemQuad using a sprite frame from a sprite sheet (which no longer works). Now in v3.1 I'm using CCParticleSystem (loading in the exact same plist file) and using the same image (only it's a standalone image now).
Under v2.1 the particle system had a more lifelike look. When the particle system moved, the particles would leave a trailing effect giving it the look dynamic malleable shape that a particle system is supposed to have.
Under v3.1, when the particle system moves, it no longer leaves that trailing effect. It moves the whole particle system almost like a sprite and does not look proper. Has any properties changed? sourcePositionVarienceX and sourcePositionVarienceY maybe?