code-google-com / blur-dev

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launching max from a max file rather than the executable causes blur python not to load #41

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.double click to launch max from a max file
2.MaxScript Auto Load Script Error in blurStartupMaxLib.ms
3.Blurpython will fail to load

This occurs 5 out of 5 times.

What version of the product are you using? On what operating system?

Build11301_64 on Max 2011 64, Win7 Enterprise Edition 64 bit

Please provide any additional information below.

Original issue reported on code.google.com by frostf...@gmail.com on 3 Nov 2011 at 1:09

GoogleCodeExporter commented 9 years ago
think you should change path in plugin.ini for blur from relative to absolute:
blur=C:\Program Files\Autodesk\3ds Max 2009\plugins\blur
(not blur=.\plugins\blur)

Original comment by michael....@gmail.com on 16 Nov 2011 at 12:27

GoogleCodeExporter commented 9 years ago
That seems to have done the trick, I can see why it isn't the default, but what 
a difference! Why does the behavior occur? Thanks Michael!

Original comment by frostf...@gmail.com on 18 Nov 2011 at 2:33

GoogleCodeExporter commented 9 years ago
seems that 3dsmax thinks that if you starts maxfile as it is, the mysterious 
dot ('.') in the plugin.ini becomes a maxfilepath. perhaps it is done for some 
other data like textures or dunno what - which then would be easily found using 
this dot.. It's only my   assumptions :)

Original comment by michael....@gmail.com on 24 Nov 2011 at 6:50

GoogleCodeExporter commented 9 years ago
We have stopped using "blur.\plugins\blur" in the studio, and now use this.

Blur support plugs=[maxpath]\plugins\blur

In future installers this key will be created automatically and the "blur" key 
will be removed.

Original comment by hen...@gmail.com on 8 Mar 2012 at 7:14