codeonwort / pathosengine

OpenGL Rendering Engine for Study
MIT License
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Synchronize sky actor and sky lighting (v0.6.9) #45

Closed codeonwort closed 1 year ago

codeonwort commented 1 year ago

Regardless of the active sky actor in the scene, sky irradiance/prefilter map for sky indirect diffuse/specular illumination were need to be generated by ImageBasedLightingBaker and assigned to the current scene manually.

This PR removes custom settings for these textures and let current sky actor generates them.