Regardless of the active sky actor in the scene, sky irradiance/prefilter map for sky indirect diffuse/specular illumination were need to be generated by ImageBasedLightingBaker and assigned to the current scene manually.
This PR removes custom settings for these textures and let current sky actor generates them.
Regardless of the active sky actor in the scene, sky irradiance/prefilter map for sky indirect diffuse/specular illumination were need to be generated by
ImageBasedLightingBaker
and assigned to the current scene manually.This PR removes custom settings for these textures and let current sky actor generates them.