Closed VolkerEnderlein closed 9 years ago
Original comment by Roy Walmsley (Bitbucket: walroy, GitHub: walroy).
The problem could be with the code or it could be your scene graph. If you can attach your scene graph file I would be happy to help further and we can identify the problem.
In fact, make it simpler, substitute all your aircraft model details for a two cubes. Assign the same material properties as, say the fuselage and the cockpit to the cubes. Then we have a nice simple test file. Attach that rather than the full model.
Roy
Original comment by AUBINEAU Franck (Bitbucket: lefau, ).
I'm using a 3ds file ... but I don't know how to attach it here !
Original comment by Roy Walmsley (Bitbucket: walroy, GitHub: walroy).
Franck,
I persuaded my software to load your file! It is based on Coin4, i.e. the current repository. As you can see, it is worse than yours! This has got to be down to the fact that it is a 3DS file.
Is there any other way you can convert the 3DS file into either Inventor or VRML and then load it with your Coin application?
Original comment by Thomas Moeller (Bitbucket: TheHubbit, GitHub: TheHubbit).
I just loaded the 3ds airplane model with the latest development version (Coin 4) and it looks fine. This scene used a SoDirectionalLight and SoOrthographicCamera node before the graph, which has been loaded from the attached 3ds file:
Roy, it seems your software doesn't have the fix for issue #67 yet.
Original comment by Roy Walmsley (Bitbucket: walroy, GitHub: walroy).
Thomas,
You're absolutely right. That's the problem with maintaining two code bases!! I've implemented the fix and now my picture looks just like yours. Many thanks.
Franck
For your reference the fix for my bad graphic is in pull request #197.
Roy
Original report by Anonymous.
Attachments: coin3d.png | Hercule_AC130.3ds | Hercules - Rendered.png | Hercules - Translated & Rendered.png
And the phong effect doesn't look to be OK (see PNG file)