Open mfraser4 opened 5 years ago
In a way, this process was started in last nights pair programming session with Beau, Dharak, and I.
We have pretty much implemented this already - at this point, I think it is a matter of how much we want to do. Do we want to have the game give feedback for every event (e.g. every time the user presses the spacebar?) That seems like a little too much. Right now, we have (I think!) every interaction that the user has with each item on the board mapped to feeback. Therefore, I think this might be finished, but I didn't move it to done because I am sure that @mfraser4 and @jilliebean would like to look this over since this task is assigned to them.
More specifically, adjustments were made based on where the chef went and what he had.
@brforest agreed.
Fib 5