cooljeanius / dawn_of_thunder

a Wesnoth UMC campaign; forked to clean up (originally by Paulomat4)
https://forums.wesnoth.org/viewtopic.php?f=8&t=39512
GNU General Public License v2.0
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Feedback from Konrad2 #10

Closed cooljeanius closed 1 year ago

cooljeanius commented 1 year ago

See this post from @Konrad22 on the forums: https://forums.wesnoth.org/viewtopic.php?p=682649#p682649

Konrad22 commented 1 year ago
S1
Scenario objectives state that there is an early finish bonus. Early finish bonus is not awarded. 

I'm not seeing any mention of an early finish bonus in the objectives?

https://github.com/cooljeanius/dawn_of_thunder/blob/673aed1eeb33f8e72d371f0ddb8b530e8eeb619c/scenarios/01_the_outpost.cfg#L70-L82

S5 At the end of the scenario you get to keep the Elvish Hunters. Silam says that they won't cost upkeep, which is untrue. Only one of them is loyal. Perhaps an oversight?

Hm, unsure what to do here since they all have the same number of traits currently... do I remove a trait from the 2 that currently don't have loyal to make room for it, or do I add an additional trait to the 1 that already has it, so that they each have 3 traits (4 on EASY)?

I'd suggest removing one of the traits.

cooljeanius commented 1 year ago

hm, apparently the {TURNS_RUN_OUT} is missing in all the scenarios with turn limits, besides just the ones pointed out... I'll get to those later...

cooljeanius commented 1 year ago

linking to follow-up post with additional feedback for clarity: https://forums.wesnoth.org/viewtopic.php?p=682649#p682649

cooljeanius commented 1 year ago

S5 At the end of the scenario you get to keep the Elvish Hunters. Silam says that they won't cost upkeep, which is untrue. Only one of them is loyal. Perhaps an oversight?

Hm, unsure what to do here since they all have the same number of traits currently... do I remove a trait from the 2 that currently don't have loyal to make room for it, or do I add an additional trait to the 1 that already has it, so that they each have 3 traits (4 on EASY)?

I'd suggest removing one of the traits.

Argh, I can't decide... what if I just did upkeep=loyal instead of using the trait?

Konrad22 commented 1 year ago

Argh, I can't decide... what if I just did upkeep=loyal instead of using the trait?

That would be the same as adding the trait on top, and you know it. xD If you are willing to put in extra effort, you could delegate the decision to the player, make them pick the traits they want their elvish hunters to have. (From a list of the traits they have right now.)

cooljeanius commented 1 year ago

Argh, I can't decide... what if I just did upkeep=loyal instead of using the trait?

That would be the same as adding the trait on top, and you know it. xD If you are willing to put in extra effort, you could delegate the decision to the player, make them pick the traits they want their elvish hunters to have. (From a list of the traits they have right now.)

oh right I think I saw some other campaign that allowed players to do that... "A Group in a War" perhaps? Or "Trapped"?

Konrad22 commented 1 year ago

oh right I think I saw some other campaign that allowed players to do that... "A Group in a War" perhaps? Or "Trapped"?

A Group in War, the homebase scenario.

cooljeanius commented 1 year ago

oh right I think I saw some other campaign that allowed players to do that... "A Group in a War" perhaps? Or "Trapped"?

A Group in War, the homebase scenario.

OK, I copied over the relevant macros in 8a3a7ed, and started using them in a85a8c1, so with that, I think I'm done with everything in this issue that I'm going to do...