cooperuser / blockade

A minimal but challenging puzzle game, inspired by the ice puzzles in The Legend of Zelda: Twilight Princess.
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Regarding the future of the Time counter #29

Closed grady404 closed 7 years ago

grady404 commented 8 years ago

EDIT: Since Blockade is a game about strategy, not speed, the future of the Time counter is unknown. We could keep it in the bottom score bar, but not save it like we would do with the Moves and Distance variables, although that may lead players to think that their time is being recorded somewhere unknown to them. So I think our best bet might be to simply remove it. But if for some reason you do choose to keep it, read the text from the old version of this issue below.

Display level time in an hh:mm:ss format

Title pretty much speaks for itself here. Instead of just stating how many seconds have elapsed since the user started the level, put it in a more readable format. However, don't display the hours portion, or the second digit of the minutes portion, unless the time has exceeded those amounts. Don't worry about days or any larger units. Cap it when it gets to 99:99:99, and just don't count up any more so that it doesn't get pushed off screen. Examples:

Five seconds elapsed - 0:05 1 minute 30 seconds elapsed - 1:30 12 minutes 45 seconds elapsed - 12:45 2 hours 15 minutes elapsed - 2:15:00 15 hours 30 minutes elapsed - 15:30:00 Three days elapsed - 72:00:00 62,000,000,000,000 years elapsed - 99:99:99

As an alternative, if you think something like "Time: 12:45" looks too much like it's displaying the actual time, you could put it in a format like this: 25h 14m 3s. If you do that, cap it at 99h 99m 99s, just like before.

grady404 commented 8 years ago

^^^ See my edits