Open corneliusmunz opened 3 years ago
The new features are implemented on the develop branch in the commit https://github.com/corneliusmunz/legoino/commit/3d537c6a70a5c008bb7f82627bca6e3f5b065fc0
Would be great if someone could test the example Mario.ino
sketch 😄
Fixed with release https://github.com/corneliusmunz/legoino/releases/tag/1.1.0
@tthiery, @bricklife I have seen in the app, that you can control the volume of the mario loudspeaker but i found no "volume" hub property or port. I found during the connection procedure, that a HubProperty with reference code 0x12
was requested and the hub answered with 0x06, 0x00, 0x01, 0x12, 0x06, 0x64
In that case the Mario was set to 100% volume via the app and maybe 0x64
could be the volume value (DEC 100
) Have you done some evaluations on this? Or maybe the volume is part of the debug Port 3
Yes, 0x12
is the undocumented property reference of volume. You can set a value (as volume %) with this command 06 00 01 12 01 xx
.
@bricklife cool! Thanks for your fast feedback. Then i will implement it in the library
Add support for Mario Hub (set number #71360)
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