Food, enemies, the hive and pheromones smell differently.
The distance from where the object is noticed, depends on the ants sentry ability.
Each iteration the position the smell comes from also differs slightly depending on the ants ability.
Steps are:
Implement smell for each type.
Add variance on the possible position radius depending on the ants ability and smelling type.
Add these parameters to global preferences of the simulation
Food, enemies, the hive and pheromones smell differently. The distance from where the object is noticed, depends on the ants sentry ability. Each iteration the position the smell comes from also differs slightly depending on the ants ability.
Steps are: