crosire / d3d8to9

A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
BSD 2-Clause "Simplified" License
875 stars 77 forks source link

Add information about VC 2015 runtime requirement #89

Closed GingerAdonis closed 5 years ago

GingerAdonis commented 5 years ago

Had troubles with d3d8to9 on a new PC due to VC 2015 runtime not being installed. It would be great if that requirement could be added to the README.md.

CookiePLMonster commented 5 years ago

Or just compile with /MT so no runtimes are needed.

GingerAdonis commented 5 years ago

I've taken the build from the releases page, and thus didn't compile it myself.

crosire commented 5 years ago

There isn't a requirement per se. Just the builds that are created via AppVeyor happen to be build with VC2015, so that particular version is required. Technically could also be 2017 or any other version. So not something that really belongs into the README, which is about the project itself, not the build output published on the release page.